// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class ThemUp : ModuleRules
{
	public ThemUp(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[] { 
            "Core", 
            "CoreUObject",
            "Engine",
            "InputCore",
            "Niagara", 
            "PhysicsCore",
            "GameplayTasks",
            "NavigationSystem"
        });

		PrivateDependencyModuleNames.AddRange(new string[] {  });

        PublicIncludePaths.AddRange(new string[]
        {
           /* "ThemUp/Public/Player",
            "ThemUp/Public/Component",
            "ThemUp/Public/Dev",
            "ThemUp/Public/Weapon",
            "ThemUp/Public/UI",
            "ThemUp/Public/Animation",
            "ThemUp/Public/Pickup",
            "ThemUp/Public/Weapon/Component",
            "ThemUp/Public/AI",
            "ThemUp/Public/AI/Task",*/
            /*"ThemUp/Public/AI/Services",
            "ThemUp/Public/AI/EQS",
            "ThemUp/Public/AI/Decorators",
            "ThemUp/Public/Menu",
            "ThemUp/Public/Menu/UI",
            "ThemUp/Public/Sound",*/
        });

        // Uncomment if you are using Slate UI
        // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });

        // Uncomment if you are using online features
        // PrivateDependencyModuleNames.Add("OnlineSubsystem");

        // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
    }
}
